Messin around with Keyframes and Text
Little old Ireland
anon noelie
Thursday, October 21, 2010
Tuesday, October 19, 2010
Ill Behaviour
Paula's Graphic design Book
Grid systems in graphic designs A Handbook for Graphic Artists Typographers and Exhibition Designers
Not a great copy but cheaper than 70 bucks
Noelie
Grid systems in graphic designs A Handbook for Graphic Artists Typographers and Exhibition Designers
Not a great copy but cheaper than 70 bucks
Noelie
Monday, October 18, 2010
Gaming in the fire
I had an enjoyable Ludology class playtesting.
Rudely interrupted by the fire alarm.
We playtested Opposites and I found it enjoyable. 4 of us played and played to a finish. It was the first time to have the full 4 players and it worked well. There was good conflict and play was good.
The 4 colour and the cycling through these worked well, the extra complexity added an extra dimension to the game. In the endgame i converted a large number of my counters to black (my picked colour) only to be cycled through to white at the last minute.
The new colour board worked well - the printed progression of colours was clear.
I would like to progress the game further. I have been searching for counters online, the painted money isn't the best and slightly bigger counters would be better. I think moving to an A3 print with bigger counters would be better.
Hugh was suggesting adding extra dimensions to the game, magic squares etc, but on further though i think the game has enough complexity and sometimes simplicity is better. Maybe if we get a chance to playtest on wednesday could try out options.
We then played Medieval game of conquest.
A great idea with a wonderfully designed set of instructions.
We only had a short time to play but it had great potential. With slight modifications it could work very well.
Puzzles
I am playing a lot of Professor Layton on the DSi - its interfereing with my soaps. I am getting better at the puzzles but still find them very challenging. The more i play the less frustrated at the game narrative i become. The glue to hold the puzzles together is important - i am looking forward to the new release this month.
Deadspace
I am playing a bit of deadspace, I find it so eerie - a really enjoyable play. The sluggish movement fits the style so well. I find myself so jarred by the attacks on the player and am stopped in my tracks everytime he is stabbed. The sound track is phenominal - the slow breathing is so atmospheric.
World of Warcraft - Gonna take the plunge later once i get the assignments done, "Stay away from the dark side Luke" - I think i need to take the plunge.
anon noelie
Rudely interrupted by the fire alarm.
We playtested Opposites and I found it enjoyable. 4 of us played and played to a finish. It was the first time to have the full 4 players and it worked well. There was good conflict and play was good.
The 4 colour and the cycling through these worked well, the extra complexity added an extra dimension to the game. In the endgame i converted a large number of my counters to black (my picked colour) only to be cycled through to white at the last minute.
The new colour board worked well - the printed progression of colours was clear.
I would like to progress the game further. I have been searching for counters online, the painted money isn't the best and slightly bigger counters would be better. I think moving to an A3 print with bigger counters would be better.
Hugh was suggesting adding extra dimensions to the game, magic squares etc, but on further though i think the game has enough complexity and sometimes simplicity is better. Maybe if we get a chance to playtest on wednesday could try out options.
We then played Medieval game of conquest.
A great idea with a wonderfully designed set of instructions.
We only had a short time to play but it had great potential. With slight modifications it could work very well.
Puzzles
I am playing a lot of Professor Layton on the DSi - its interfereing with my soaps. I am getting better at the puzzles but still find them very challenging. The more i play the less frustrated at the game narrative i become. The glue to hold the puzzles together is important - i am looking forward to the new release this month.
Deadspace
I am playing a bit of deadspace, I find it so eerie - a really enjoyable play. The sluggish movement fits the style so well. I find myself so jarred by the attacks on the player and am stopped in my tracks everytime he is stabbed. The sound track is phenominal - the slow breathing is so atmospheric.
World of Warcraft - Gonna take the plunge later once i get the assignments done, "Stay away from the dark side Luke" - I think i need to take the plunge.
anon noelie
Saturday, October 16, 2010
Opposites V2 Colour
Version 2 of 4 Player Territorial Acquisition game with 4 colours and progression from black to white to red to blue.
All Set for Playtesting Monday.
Anon.
All Set for Playtesting Monday.
Anon.
Opposites V2 Colour
View more presentations from Noel Kehoe.
Thursday, October 14, 2010
My Sad Chindogu
My Chindogu Failed.
Everyday use according to Paula.
I could use an open spanner everyday!!!
But hey what the hell I was trying to learn Illustrator.
I am learning and loving it.
My images and illustrations look remedial compared to others in the class.
But I am lovin it - On On and On as the HHH put it
anon noelie
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